Just a designer trying to find his place in the world. Currently doing my masters in Games Design, had previous experience in a studio and on various projects (some released).
I like to dabble in everything and anything, I guess my ideal role would be a Gameplay Artist; I like designing, modelling, scripting and building in general.
I worked on a AAA move tie-in game featuring suits and aliens *cough*, my role was mostly designing gameplay, although because the company was small I ended up doing many different things. I scripted events, VFX and items, UI mockups, level creation, creature behaviour design etc and more!
During my degree I did credited testing on a number of games:
Hydrophobia
Dying for Daylight
Dream Day Wedding 7
Buried in Time