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Rush 2049: Remake

This was my first project for my masters degree. I set out to prove remakes can be better than just HD textures and better framerates. In 4 months I managed to model the entirety of the stage, script it and create accurate-gameplay.
Admittedly I would have liked to have it textured, but the point was to prove that; if one person can achieve this much in such a short period of time, what excuses do larger companies have?
I hope to revisit this project eventually, but for now I’m working on my next project.

Project video

3D model, accurately recreated from a ripped version of the vehicle

Main vehicle: Rocket ZX

Main vehicle: Rocket ZX

Initial starting area

Initial starting area

Flying mechanic in-action

Flying mechanic in-action

Later more populated area

Later more populated area

Opening towards finish line

Opening towards finish line