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Team Fortress 2: Gold Reef City

Gold Reef City (GRC) is a Payload orientated map for Valve's Team Fortress 2, this is one of my early projects I did during my time at university.

The level was designed after weeks of research into game metrics, skill(s) analysis and character stats. Following on from what was studied, this was then applied to a practical project to clone as close as possible an official Team Fortress 2 map.
Specifically I researched how both the Spy and the Sniper work and how to best cater the map to their skill sets / player styles.

The terrain whitebox was built by James Robertson, I then created level aspects, textured and detailed the level.

Gold Reef City Walkthrough

Logo I created

Logo I created

Starting Blue base

Starting Blue base

Ideal Red team sniper spot

Ideal Red team sniper spot

Cave system ideal for the Spy

Cave system ideal for the Spy

Cave exit

Cave exit