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Men in Black

Cancelled project, this was at the time a tie-in for the upcoming Men in Black 3 release.
The game was being created as a casual desktop experience for social platforms. gameplay was a mix of top-down action with RPG elements and management-style game play during mission down times.

This was my first role in the industry, I was responsible for game and level design. During my time on the project I designed enemy behaviours, game mechanics (player and camera movement) in-game weapons and statistics (based on official documentation), scripted interactions, weapon vfx, interface mock-ups and level creation / populating.